The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. . This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. FTL on Steam: came from my stream on July 20th, 2021. Fuck. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. I've got a pretty strong build on my stealth A cruiser. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. I'm wondering how to make these work. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Glaive beam will cut through two shields. Virtually no ship ever recovers from that beating, and. The stun gives it more personality and clever uses. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Lasers are general-purpose energy weapons. The fires quickly get out of control. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. However, the pike beam can deal much more damage per charge than the burst mk II. 165 votes, 26 comments. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Shout out to the vanilla burst laser 2 x4. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I suppose with hacking, you don't need anything else. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Enemies target beams inefficiently, starting the beam in the centre of a room. Hull. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Tooltip Beam weapon, 2 damage per room. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Premium Powerups Explore. For example, an Engi ship will never have offensive drones. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Like any projectile weapon, lasers can miss. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. H. Lasers can only be shot down by Mark II Defense Drones. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Press question mark to learn the rest of the keyboard shortcuts. CryptoI played with Stealth A. I pull two of my crew members into piloting and vent out the rest of the ship. Don't use Hull Beam. One of my best runs was double halberd (and double ion bomb + hacking. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. The Hull Beam is a weak weapon typically. Another great combo is a Halberd beam + fast ion weapons. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. #5. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. g. With 2 shields active, it will do 1 damage per room, because 3-2=1. And regards to the shop you had, I would probably choose fire beam. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Started my first game as Zoltan cruiser. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. 한국어 패치에서는 빔 주포로. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Halberd Beam: length 80 -> 45. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. just don't buy those things unless you really need a 2nd weapon and there' snothing better. A modification which focuses on rebalancing FTL weapons. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Easy win, just shreded all ships. Boards. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Anyway just checking on how beam weapons work. TIER B: These ships are good out of the hangar but usually have some drawbacks. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. I'm wondering how to make these work. (Halberd Beam) 전력 소비. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Mini Beam. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. glaive. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). The DPS of any weapon depends on the rest of the loadout. Bio beam is a serious contender to fire beam. 08. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Good guide for this strat though. Date Posted: Jun 8, 2014 @ 9:22am. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Pike Beam: Takes huge sweeps across enemy hulls. This is a list of useful guides regarding FTL. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. The layout is wrong. If you scare off the Lanius you could probably make use of it. By Thomas Thomas Last updated 30 Jan 2022. Hull is not as powerful, but can fit right in with your current setup. Lanius A, almost entire ship depresurizes. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. FTL: Faster Than Light. almost 8 boarded in total. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Doesn't take as much power or as long to charge as the Glaive. Cooldown Module [3] . For the tables of all weapons, see Weapons (tables). Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Charge time: 17 seconds 4. This strategy does require some good luck early on, though, like with Stealth B. Lanius A, almost entire ship depresurizes. L. Sure, they do a lot of damage, but you have to get the shields down first. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Yes Last Stand Shop pun intended. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. They can be bought at stores or rewarded from events. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Sectors are determined randomly, but there is a 48% chance for a sector to be. Two halberd/glaive or three pike/hull shots will kill anything. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Halberd > Mini > Hull in my personal opinion. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. I'm wondering how to make these work. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. 74K subscribers in the ftlgame community. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Oh heck yeah. r/ftlgameFTL: Faster Than Light. FTL: Faster Than Light. Thanks to Alcom Isst for compiling the list. Halberd > Mini > Hull in my personal opinion. Burst Laser I. Or maybe you did, but you still have to upgrade your weapon system to power it. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Oh heck yeah. 08. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Is it not?FTL: Faster Than Light. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. Sure, they do a lot of damage, but you have to get the shields down first. "Friendly" objects cannot collide; for example, you cannot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. There are a total of 40 weapons ranked in this tier list. 충전 시간. The Burst Laser mk2 is great. 6. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Sure, they do a lot of damage, but you have to get the shields down first. Honestly, I think that game developers should learn to try to avoid designing games like this. The other went to cloaking. Wowee. Halberd beam will cut through one shield. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. I'm wondering how to make these work. Discussions Rules and Guidelines. I'm on Stealth A. . Invest in drones later in the game. Chain Laser. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. This event can occur multiple times per sector. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Take every fight you can. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. The Halberd Beam is the single best weapon in the game. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. just got a second Halberd beam first move in sector 2. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Crystal Burst I. I'm wondering how to make these work. Long beam lets you hit most rooms for big damage; Low. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. The key to using beams effectively is knowing how to aim them properly. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. 9. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Modules are weapons that do nothing by. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Hard Stealth A, right before last jump of sector 6. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Move your finger in the direction you want the beam to go. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. All other beam weapons are ineffective against any shields. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. FABIO. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Finally with 3 or more shields active, it will do no damage because 3-3=0. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). 72K subscribers in the ftlgame community. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Like any projectile weapon, lasers can miss. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. They could knock out the enemy shields and allow me to cut apart the defenseless ship. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they do a lot of damage, but you have to get the shields down first. E. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. These collisions can be accidental or planned (example). They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. 10. Pike/Halberd Beam aimed at as many systems as. Doesn't take as much power or as long to charge as the Glaive. The Halberd beam can remain a mainstay for the rest of the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Random events are initiated by jumping to another system. There are mathematical solutions to problems like this. Enemies target beams inefficiently, starting the beam in the centre of a room. FTL: Faster Than Light. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Nice, I was trying to think what the best complement to double halberds is. Quests are started in some of these events. This event can occur only once per sector. i had a mini beam and 2 halberd beams. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. If they score more than one damage (I. This guide is approachable and concise, with ship strategy center-stage. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. I can almost always hit 4 rooms including both shields and weapons. Halberd Beam+Leto. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. . Lasers are general-purpose energy weapons. The Dual Laser beats it. I'm wondering how to make these work. Author Topic: [0. Sure, they do a lot of damage, but you have to get the shields down first. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. With. Halberd Beam: rarity 2 -> 4. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 8 tiles diagonally) 5. Also pike beam was better for cheeky swipes. 3 missles caused fires in hacking, piloting, and weapons. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. UPD [25. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). 71K subscribers in the ftlgame community. 0 coins. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). First of all, the Halberd Beam is the only beam weapon worth keeping. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. You power up your weapons, which quickly gets the attention of the ship. Lasers are general-purpose energy weapons. Each laser shot temporarily removes a shield layer. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. With one shield active, it will do 2 damage per room, because 3-1=2. This event can occur only once per sector. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Bird of Prey is a Ship Achievement for the Stealth Cruiser. #6. Attack the Lanius ship. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. That's a myth. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. . But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. All laser shots deplete a single shield layer, but some (Heavy. One of my best runs was double halberd (and double ion bomb + hacking. Lasers can only be shot down by Mark II Defense Drones. And the Halberd actually kills faster than its bigger brother Glaive. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. There. Halberd + Duals + Heavy 1 with shields hack is probably better. Press J to jump to the feed. A Halberd Beam with hacking is more or less enough to win the game with. FTL: Faster Than Light. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Beams. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. 5/6 Weapon power. Fight the ship. Date Posted: Oct 21, 2012 @ 12:17pm. Sure, they do a lot of damage, but you have to get the shields down first. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Keep the Glaive Beam charged and fire all your other weapons at once. If you're looking for a weapon to fill a specific role, then these might be the ones you want. It has a fast charge time, requires only 2 energy and does 1 damage. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. 73K subscribers in the ftlgame community. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. In general the Halberd is better.